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Author Topic: PKG file  (Read 29938 times)

Szymek7777

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PKG file
« on: July 09, 2013, 10:13:15 am »

How start server from PKG file?
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StealthEye

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Re: PKG file
« Reply #1 on: July 09, 2013, 06:10:10 pm »

Go to your server folder, enter the "data" folder, and then edit svrcfg_cnc.ini. Add the package file name after "ModName=", e.g.:

ModName=blah.pkg

If that doesn't work, try it without the ".pkg" extension:

ModName=blah

I'm not really sure, but I think that's how it works.
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Szymek7777

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Re: PKG file
« Reply #2 on: July 09, 2013, 08:19:11 pm »

Go to your server folder, enter the "data" folder, and then edit svrcfg_cnc.ini. Add the package file name after "ModName=", e.g.:

ModName=blah.pkg

If that doesn't work, try it without the ".pkg" extension:

ModName=blah

I'm not really sure, but I think that's how it works.

It isn't working. Line in console "Loading level C&C_Field.lsd". My mod package name: C&C_SkirmishEXD.pkg and only one level in it "C&C_SkirmishEXD.lsd"
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StealthEye

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Re: PKG file
« Reply #3 on: July 10, 2013, 01:34:22 am »

Change the map rotation in tt.cfg to use C&C_SkirmishEXD instead of Field. You may need to add game definitions as well. See here for some info about tt.cfg: http://www.tiberiantechnologies.org/wiki/index.php?title=Server_owner_guide

I don't know how well .pkg mods work though. They should, but I've never heard of someone using them with TT.
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Szymek7777

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Re: PKG file
« Reply #4 on: July 10, 2013, 11:01:53 am »

I've never heard of someone using them with TT.
So now you heard  ;) because it's working now I am first thank you
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StealthEye

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Re: PKG file
« Reply #5 on: July 10, 2013, 04:04:10 pm »

Good. Perhaps I never hear about it because it works then! ;)
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March 29, 2024, 04:57:13 am