BlackIntel Forum

BlackIntel => Help and support => Topic started by: StealthEye on May 01, 2009, 02:39:10 pm

Title: Website update
Post by: StealthEye on May 01, 2009, 02:39:10 pm
Quote from: http://www.blackintel.org/
It took us quite some time, but today we finally launched our new website. As you can see we have basicly redone most of the information on our site, or gave it a new place.

Because we now host more games than just C&C Renegade we needed to create a logical way to categorize these games. This has now been done, and we directly took the opertunity to change the websites appearance. We though that the graphics needed an update as well, because the C&C3 concept art was always a bit odd at an C&C Renegade site ;)

We made a banner that contains images of all three games we host, being C&C Renegade, Unreal Tournament 3 and Battlefield 2142 mod: First Strike. As you can see we did empathize on the Renegade mammoth a little bit, this because we think it is important to remind us of the game it all started with.

Hope you'll enjoy the new site!
Title: Re: Website update
Post by: VickVenom on May 01, 2009, 03:47:50 pm
i saw it and i am trowing a party now because of it it looks awesome ;)


:D
Title: Re: Website update
Post by: Friso1nl on May 01, 2009, 03:49:21 pm
great, a MAMMY as example of renegade? :s

If you wanted pure epicness you should have used me as a mendoza. :D
Title: Re: Website update
Post by: VickVenom on May 01, 2009, 03:49:50 pm
you also see a med tank friso :P
Title: Re: Website update
Post by: Friso1nl on May 01, 2009, 03:51:08 pm
Pff, I eat med tanks as snack.
Title: Re: Website update
Post by: LeeumDee on May 01, 2009, 03:59:23 pm
/me sees phail on main page?
/me clears cache.

Might solve problem?

It did indeed :P
Meh, bit different of a banner to the ones we were discussing and doing ewd :(
Title: Re: Website update
Post by: EvilWhiteDragon on May 01, 2009, 04:57:24 pm
/me sees phail on main page?
/me clears cache.

Might solve problem?

It did indeed :P
Meh, bit different of a banner to the ones we were discussing and doing ewd :(
A bit, but I though it didn't look bad now does it? Seye got the idea of the "cloudy" effect.
Title: Re: Website update
Post by: LeeumDee on May 01, 2009, 05:42:42 pm
No, I didn't mean it looks bad. Just different from when I last saw it :P

I do agree it looks good :)
Title: Re: Website update
Post by: MacKinsey on May 01, 2009, 06:12:40 pm
Nice Redesign!
Title: Re: Website update
Post by: general-pain on May 01, 2009, 06:29:08 pm
needs a C130  ;D
Title: Re: Website update
Post by: VickVenom on May 01, 2009, 10:09:47 pm
for me the site's takes age's to load >.>
Title: Re: Website update
Post by: EvilWhiteDragon on May 01, 2009, 10:10:41 pm
for me the site's takes age's to load >.>
ORLY, we already noticed, not sure why though.
Title: Re: Website update
Post by: goztow on May 02, 2009, 07:26:09 am
Nice redesign indd. The "new" button on the forums, next to a topic title, doesn't work anymore though. But it may be due to the slow loading problem?
Title: Re: Website update
Post by: Trace on May 02, 2009, 09:59:37 am
I blame gozy for the loading time.

The site looks cool!

Trace
Title: Re: Website update
Post by: Gwynzer on May 02, 2009, 02:18:43 pm
Works fine here, Goz.  the Forums weren't chanced except for the header at the top.
Title: Re: Website update
Post by: LeeumDee on May 03, 2009, 01:12:49 pm
It was slow loading for a short time.
Hasn't happened to me today, don't know about yesterday as I wasn't here.
Title: Re: Website update
Post by: EvilWhiteDragon on May 03, 2009, 02:38:12 pm
It happens when we enable the serverstatus. So for now we excluded it from the frontpage.
Title: Re: Website update
Post by: StealthEye on May 03, 2009, 02:50:30 pm
Lies. I added a timer too, to see how well it performs and whether it is a good idea to keep it there. If it stats like this (0.030 sec) it should be alright. :)
Title: Re: Website update
Post by: VickVenom on May 04, 2009, 04:08:51 pm
hey got a question why is the playercount for unrealtournemant always 16 XD i have joined once and there where no peeps in it lol XD
Title: Re: Website update
Post by: LeeumDee on May 04, 2009, 04:14:08 pm
hey got a question why is the playercount for unrealtournemant always 16 XD i have joined once and there where no peeps in it lol XD

bots? I'm not sure :P
Title: Re: Website update
Post by: VickVenom on May 04, 2009, 04:45:09 pm
that many XD
Title: Re: Website update
Post by: Gwynzer on May 04, 2009, 04:51:28 pm
I think it varies on Game mode... in some gamemodes it stays at "16" until 17 Human players are joined. 
Title: Re: Website update
Post by: StealthEye on May 04, 2009, 04:52:09 pm
For what we've seen so far, 16 is UT3's way of saying the game is empty. When there's one player in game it seems to correctly show "1"... ::)
Title: Re: Website update
Post by: Gwynzer on May 04, 2009, 04:54:25 pm
What if there are 16 people ingame then? Does it show 0? :P
Title: Re: Website update
Post by: general-pain on May 04, 2009, 05:02:50 pm
What if there are 16 people ingame then? Does it show 0? :P

Not nearly as simple as that, it shows this number;

3.14

[Thats pi to first 10,000 digits BTW]

EDIT dex: No, it's 3 digits of Pi - and another time, please don't spam like that in a serious topic.