BlackIntel Forum

BlackIntel => Help and support => Topic started by: Szymek7777 on July 09, 2013, 10:13:15 am

Title: PKG file
Post by: Szymek7777 on July 09, 2013, 10:13:15 am
How start server from PKG file?
Title: Re: PKG file
Post by: StealthEye on July 09, 2013, 06:10:10 pm
Go to your server folder, enter the "data" folder, and then edit svrcfg_cnc.ini. Add the package file name after "ModName=", e.g.:

ModName=blah.pkg

If that doesn't work, try it without the ".pkg" extension:

ModName=blah

I'm not really sure, but I think that's how it works.
Title: Re: PKG file
Post by: Szymek7777 on July 09, 2013, 08:19:11 pm
Go to your server folder, enter the "data" folder, and then edit svrcfg_cnc.ini. Add the package file name after "ModName=", e.g.:

ModName=blah.pkg

If that doesn't work, try it without the ".pkg" extension:

ModName=blah

I'm not really sure, but I think that's how it works.

It isn't working. Line in console "Loading level C&C_Field.lsd". My mod package name: C&C_SkirmishEXD.pkg and only one level in it "C&C_SkirmishEXD.lsd"
Title: Re: PKG file
Post by: StealthEye on July 10, 2013, 01:34:22 am
Change the map rotation in tt.cfg to use C&C_SkirmishEXD instead of Field. You may need to add game definitions as well. See here for some info about tt.cfg: http://www.tiberiantechnologies.org/wiki/index.php?title=Server_owner_guide

I don't know how well .pkg mods work though. They should, but I've never heard of someone using them with TT.
Title: Re: PKG file
Post by: Szymek7777 on July 10, 2013, 11:01:53 am
I've never heard of someone using them with TT.
So now you heard  ;) because it's working now I am first thank you
Title: Re: PKG file
Post by: StealthEye on July 10, 2013, 04:04:10 pm
Good. Perhaps I never hear about it because it works then! ;)