BlackIntel Forum

BlackIntel => General discussion => Topic started by: Slyfox on January 09, 2012, 05:38:00 am

Title: MechWarrior Online
Post by: Slyfox on January 09, 2012, 05:38:00 am
So, yeah, don't know if you guys like the BattleTech universe, but I sure do. Here's a little rant about what was to become MechWarrior V.

Oh, before I start, here is the website:
http://mwomercs.com/



Copy pasted what I wrote on Facebook:

1.MechWarrior reboot was announced in 2009. Was really happy about it. Then we got two years of silence due to lack of publisher funding. Not looking good. Now, we finally know something new.

MechWarrior Online. Also, free-to-play. Balance issues incoming because I, and many other fans, are not going to pay cash for various 5$ weapons.

Seriously disappointed about this. First SWTOR ruined KotOR, and now this. Good games and story don't matter anymore :(


2."Ekman also promises that while players will be able to buy items with real money, nobody can buy anything that will confer a tactical advantage. “Anything that would affect or give you a tactical advantage, you can’t purchase with real cash. You have to earn that by playing the game,” he says."


3.Then how are they going to get money? Hmmmm. I'll wait and see if they are telling the truth


The Ekman quote is from here:
http://www.pcgamer.com/2011/10/31/meet-mechwarrior-online-piranhas-free-to-play-tactical-mech-sim/




So what do you guys think? I might give this a try.
Title: Re: MechWarrior Online
Post by: EvilWhiteDragon on January 09, 2012, 03:59:52 pm
Sounds interesting, I've always liked games in which you can modify your weapons and everything. Have played MechWarrior 4 for a bit, but not much really. Will try it out for sure.
Title: Re: MechWarrior Online
Post by: Gwynzer on January 10, 2012, 12:44:21 pm
Free to play games are becomming extremely popular.  Many of them are funded by "costumes" etc, things which chance how characters look (in a way more similar to TF2s hats, than BF3's camo), but not how they play.  Chances are, there will also be ads ingame, but there may be an option to pay to remove them..
Title: Re: MechWarrior Online
Post by: Slyfox on January 11, 2012, 11:16:42 pm
Ah, something interesting. MechWarrior Online will be using CryENGINE 3. So, sounds like it's going to be solid.

http://mwomercs.com/news/2012/01/87-developer-interview-paul-inouye-david-bradley-bryan-ekman

That's the dev interview where I got it from.
Title: Re: MechWarrior Online
Post by: Slyfox on January 11, 2012, 11:24:09 pm
Also, if you miss the commander from the Battlefield series, MechWarrior Online will have it. It seems like they are aiming for something a lot more tactical the the newer Battlefield games.
Title: Re: MechWarrior Online
Post by: ShadeSlayer on January 16, 2012, 09:50:15 pm
Gosh, BF3 is already almost too tactical for me. I just want to sit down and play for a few hours. Not have to play for days to unlock enough to have a chance against the no-lifers.
Title: Re: MechWarrior Online
Post by: EvilWhiteDragon on January 17, 2012, 08:16:03 am
Unlocks != tactical
Lots of rainbow six / ghost recon games didn't have unlock but were tactical as hell.
Title: Re: MechWarrior Online
Post by: Gwynzer on January 17, 2012, 07:05:50 pm
Yer, only thing I think really matters is having the "core" unlocks.  defib for Medic, c4 for support.  Engineer is a bit of an ass, if you want the javelin.  Other than that, the default weapons are pretty good, I actually use the default weapons for my support kit most of the time.
Title: Re: MechWarrior Online
Post by: Slyfox on January 18, 2012, 07:14:40 am
By the way, I am alive, but won't be online for another few days.

The computer is getting much needed repairs, and I'm getting over what was a very painful few days of being sick.

See you guys soon!
Title: Re: MechWarrior Online
Post by: Slyfox on March 08, 2012, 07:10:19 pm
http://mwomercs.com/news/2012/03/155-dev-blog-5-mech-warfare-part-i

In case you were interested in how mechs move. I tried a bit of mechwarrior 4, and man, it takes some time to get used to how those hulking machines move. There were a bunch of other dev blogs, but this one should be interesting to those who don't know this series very much. I've been checking the site daily. Suffice to say, I'm getting more and more interested in this, unlike SWTOR, which grew less interesting as time went by.
Title: Re: MechWarrior Online
Post by: shippo on March 10, 2012, 08:19:45 am
HOLY ...       never thought I'd see pp posting about MW4!!  :DI loved that game (vengence and mercinaries, and still play them. If you start anything with MW4 I'll gladly suport it! :D
Title: Re: MechWarrior Online
Post by: Gwynzer on March 10, 2012, 10:13:58 am
I believe Guyver plays the Mech Warrior Crysis mod, I never did get around to trying that.
Title: Re: MechWarrior Online
Post by: Slyfox on March 10, 2012, 11:02:39 pm
http://www.mektek.net/projects/mw4/download.html

For those of you who want to try it. They released it for free some months ago. Looks like I'll have to re-download it again!  ^-^
Title: Re: MechWarrior Online
Post by: Slyfox on March 16, 2012, 05:35:19 pm
http://mwomercs.com/media/video/rkGvP8VFXAI

New ingame video of MechWarrior Online. I doesn't seem like they dumbed it down. Mech gameplay looks very much intact. In fact, if you have been reading there blogs and such, there are going to be more features on the mechs to make it more complex.
Title: Re: MechWarrior Online
Post by: shippo on March 17, 2012, 06:00:35 am
the link for the download doesn't work for me :(
Title: Re: MechWarrior Online
Post by: EvilWhiteDragon on March 17, 2012, 07:39:44 pm
http://blackintel.org/usr/evilwhitedragon/SetupMTX1.0.3.5.exe

You were saying?

If I'm correct this is just a badly designed tool to download the installer for MW4. If so, I'll upload it to the blackintel server.
Title: Re: MechWarrior Online
Post by: shippo on March 17, 2012, 10:08:30 pm
k so i installed the installer, how do i install the game?
Title: Re: MechWarrior Online
Post by: EvilWhiteDragon on March 17, 2012, 10:11:38 pm
well run the program and go to the available games tab en then pres install. Prety horible installer if you ask me but :s.
Title: Re: MechWarrior Online
Post by: Slyfox on March 18, 2012, 04:51:34 pm
By the way, I'm pretty sure I've installed it from another location, but it's been a while so I don't remember.
Title: Re: MechWarrior Online
Post by: Slyfox on June 11, 2012, 06:44:33 am
http://pc.ign.com/articles/122/1224425p1.html

Along with Planetside 2, I think BlackIntel should support this game. Please read this article if you haven't read the others.


Edit: Oh, and this too: http://pc.gamespy.com/pc/mech-warrior-project/1224492p1.html
More useful information.


Reading these two articles will tell you all about Mechwarrior, what the game is.
Title: Re: MechWarrior Online
Post by: shippo on June 11, 2012, 07:23:19 am
I wouldn't mind playing MW. We probably wouldn't need to have a server either.
Title: Re: MechWarrior Online
Post by: Slyfox on October 12, 2012, 02:51:58 am
A few days ago, the team announced that open Beta will begin on October 16. Hope to see you then!
Title: Re: MechWarrior Online
Post by: RSF_Angel on October 13, 2012, 08:32:38 pm
Update : They lied.
Quote

PGI Response to the major concerns of the community.
We would like to let you all know that we DO listen and DO carefully follow the forums, Facebook, Tweets, PMs and support tickets. We have a team of committed staff whose entire job is to tell us these things.
 
Game development is similar to trying to steer a very large ship.  To make changes in direction takes time and accurate judgement calls.  Even after the decision to change direction has been made, it takes a lot of time to make sure the change is working and the direction is valid.  A lot of the feedback on the forums specifically are in the pipe for implementation, but again it comes down to time to get them ready and tested before sending it out to you folks on the live servers.

That being said, we’d like to address the concerns and worries that many of you have regarding Open Beta, Match Making, Founder’s Premiums, Game Balance, New User Flow and the future of Community Warfare.

Open Beta:
We have decided to push Open Beta back.  We agree that the game's current state of stability is not allowing us to get the latest experience across to new and veteran players alike.  This is a short push back on the date and will depend on the stability and playability of the build.

 
Current Gameplay Issue:
The instability (lag to completely dead FPS) has been identified and we will put out a fix tonight.  We also want to make sure this fix works on the Live game servers so you will get a new patch very soon.
 
Match Making:
The developers at PGI are all veteran game players.  Many of us were or still are competitive gamers and truly know the feeling of a great match played between two equally matched teams.
 
The next 3 stages of planned releases for Match Making involve the following:
Phase 1:
Reduce the maximum # of players in a group to 4.  This means when players form a group, they will only be able to add 3 people.  When that group launches, they will be put in a bucket.  The match maker will then fill the rest of the 8 player team with 4 PUGs or any partial groups that are looking for a match at that moment.  The same will happen for the other team.   Matches will still be 8v8 but instead of playing against 8 people in an organized premade, you will see a max of 4.
Now before you light your pitchforks, we know that this does not address all the issues and that 8-player groups are the mainstay of community and organized team-play.  This is why we move to Phase 2 VERY soon after Phase 1.
Phase 2:
Players will be able to convert their 4-player group to an 8-player group similarly to how World of Warcraft’s group to raid conversion works.  With a click of a button, a group leader can convert a 4-player group to 8-players and invite 4 more players to the group.   There is a limitation to this however.  If the group leader decides to convert to an 8-player group, they MUST have 8 players in order to launch.  (i.e. you cannot launch a game with 5,6 or 7 players).  In addition to that, your 8-player group will be matched to another 8-player group ONLY.  This does reduce the change of finding a match quickly but at the same time 8-players teams will finally be matched to other 8-player teams exclusively.
At some future date we will also want to include the ability to challenge a specific 8-player team to a match in a competitive/eSport manner.  But as stated, this will be coming at a later date.
Phase 3
We have been examining the various ranking systems in other games/structured tournament play etc.  This includes ELO, TrueSkill and others.  Our current plan is to use a hybrid system that uses the mentality of ELO with a weighting system that we’ve determined that drives down to player effectiveness/skill in a match.  In order for this to work properly, we will need to do heavy pre-release testing before it goes live to the community and hence the amount of time to get it implemented.
 
We currently cannot go into detail as to how this system will work because we are not going to over-promise something that may change during implementation.  We will try to keep you as up to date on this as possible.
Founder’s Premium Account Status:
We have heard your cries and we are responding to them…

On the date of Open Beta, your Premium Account timer WILL start ticking.  Around Open Beta, a button will appear that will allow YOU the Founder’s account holder to decide when the timer starts to tick down.  At the same time as this button appearing, your used Premium Account time will be reset to its full value.  At that point, you can click the button to start your timer but you cannot stop it.  It will be up to you to decide when the Premium Account starts to tick.
 
Please note that this only applies to Founder’s Premium Account Bonus.  Founder’s Mechs behave as planned from Open Beta onward.
 
Players who purchase a Premium Account AFTER Open Beta will have their timers start immediately upon purchase.
Game Balance:
The game is fairly close to where we want it but the last few items are finally coming into play in terms of Mech on-board systems and items such as Double Heat Sinks, Ferro Fibrous Armor which directly relate to weapon balance and combat experience.  Now that those systems are in place, we will be looking into balancing factors such as heat and damage/damage over time etc.
 
For more information about where weapons are going, check out this link.
New User Experience:
We are adding a lot of tutorials for new players, and we believe this will help greatly.  We’re also tightening the UI to make the flow easier to understand.  In general, we’re adding a lot in the coming days, and we do understand this is needed to help new players the various complexities of MechWarrior Online.
 
Videos of every aspect of Mech Warfare will be coming soon, including moving your Mech, arming your Mech and tactics with your Mech.
Community Warfare:
Let’s start off by re-quoting the original Community Warfare Pillar from our game description:

    Community Warfare:
    MechWarrior® in all of its incarnations has always had a loyal following of players in one of the strongest on-line communities in gaming history. Piranha-Games hopes to bring this community together in a friendly conflict of universal control. This may sound a little odd, but it is the fun competitiveness that will keep the game alive and kicking for years to come. Utilizing the BattleTech® Inner Sphere, we plan to have skirmishes amongst the Great Houses in BattleTech® lore. Allowing the player to have an active part in this conflict is one of our key directives in designing this game. Players will be able to create, manage and customize their Merc Corp's player base and appearance, while banding together to really delve into the Inner Sphere conflict where House alignment reigns supreme. Merc Corp leaders will bid and fight for occupation rights to some of the most valuable planets across the Inner Sphere and challenge other Merc Corps for control of planets reaping large rewards.


 
Nothing has changed from this original vision of where we want to take Community Warfare.  The thing about Community Warfare the decision to push it out further post Open Beta, is the sheer size of the feature and the amount of time to implement.  Right now we want the dev team to focus on getting the current game feature set into the live build and then stabilize the build as people join us through the first few weeks of Open Beta.  Soon after, a large segment of the entire team will shift over to getting Community Warfare coded and implemented so we can get this into the hands of internal/early beta tester’s hands so we can launch the feature in the future.  Because of the sheer workload of this feature we cannot give you an accurate timeline for delivery for this but we will start rolling out information as we begin development of Community Warfare.
After this big gameplay injection, we will look at the plan for the Clan Invasion
Title: Re: MechWarrior Online
Post by: Slyfox on October 14, 2012, 05:52:58 am
Nooooooooooooooooooooooooooooooooooooooooooooooooooooo!  :'( (the tears are for you guys)
Title: Re: MechWarrior Online
Post by: RSF_Angel on October 19, 2012, 02:45:53 pm
Since the NDA ius down, I'm on that beta.
You in there sly?
Add me- RSF Angel
Title: Re: MechWarrior Online
Post by: Slyfox on October 19, 2012, 03:06:47 pm
Sent the invite. My ingame name is-  Slyfox Elite. Yeah, I've been in closed beta since late July or early August. Man, the game has improved a lot since then. See you there!
Title: Re: MechWarrior Online
Post by: Slyfox on October 26, 2012, 11:59:10 pm
MechWarrior Online hits Open Beta on October 29th!
Title: Re: MechWarrior Online
Post by: Ati on October 27, 2012, 08:30:55 am
Yaaay!
Title: Re: MechWarrior Online
Post by: Slyfox on October 29, 2012, 09:58:36 pm
Aaaaaand Open Beta has launched! Give a try!
Title: Re: MechWarrior Online
Post by: EvilWhiteDragon on October 30, 2012, 12:36:05 am
I did and I found it enjoyable. Only problem I see is the large amount of creds you need before you can even buy the cheapest mech.
Title: Re: MechWarrior Online
Post by: Slyfox on October 30, 2012, 04:31:51 am
Yes, even with my Founders bonus it still takes a looong time to get a mech.
Title: Re: MechWarrior Online
Post by: EvilWhiteDragon on October 30, 2012, 02:23:40 pm
think the cheapest are around 1.2 mil, which means 20 games if you lose every one of them. Bit less when you do better, obv.
Title: Re: MechWarrior Online
Post by: RSF_Angel on November 09, 2012, 05:00:16 pm
think the cheapest are around 1.2 mil, which means 20 games if you lose every one of them. Bit less when you do better, obv.

Protip, start with the trial Atlas.
Assign the large lasers to group 1 (the left mouse button) as they are your arm weapons, you can get really controlled long range shooty done with them, or reflex shots at anything close. These will fire under the circle part of your hud which moves faster and has a greater range of move than the chest guns.

Assign the twin chest mounted pules lasers to group 2 (right mouse button) These will fire at the crosshairs. They are for mid-close  range (only 180 metres for optimum damage) controlled combat- firing shots of opportunity or wearing down other atlases.

The gauss should be group 3- hopefully mouse button 3. Its a long range low heat sniper shot but you'll need to lead your targets. I find its great at close range on big targets.

The LRM's should be group 4. Since you need to lock these on- you get some leeway about aiming so its easy to slam the 4 button on your keyboard when you think its a good time to fire.
Remember that under 200m, they do no damage and they explode at 1 km, so fire at 900m- 200m.


Now, let the other mechs find the bad guys and start contributing with the lrms until they lose the lock or the guy gets into line of sight. If you see some one, target them and shoot the weakened points with the large lasers. You can do all of this from far away- hopefully where no-one is targeting you.
 try hang back with other assault mechs or mediums, where they can support you if lights attack.

Don't try tank all the damage.
If someone is focusing on you, reverse and get out of LOS, preferably where your buddies can cover you, or where they will start being attacked instead.
Ideally, the enemy will fire at every mech on your tam, at once or in a rota, so that no-one is killed.
By contrast, you want to be firing at someone you buddies are concentrating on, to kill him faster so you can focus on someone new.

On the other hand, dont doggedly pursue someone into the full view of the other teams guns.
If he is limping away, let LRM's take care of him, or lights
Title: Re: MechWarrior Online
Post by: Slyfox on November 09, 2012, 08:51:16 pm
"But there was no trial Atlas available!"

Every couple weeks or so they change the group of trial mechs available, it will always contain one of each type however. The Awesome, Dragon, Centurion and Raven have been switched out for an Atlas, Catapult, Cicada and Commando.

As Angel said, don't charge with an Atlas, you'll be a sitting duck, but you cannot be a coward either. That means, if the enemy takes the fight to your team, don't let your mediums and heavies get totally wrecked. I've seen too many Atlai try to not get their super thick armor get scratched while their tinfoil buddies get shredded to pieces trying to help each other out.
Title: Re: MechWarrior Online
Post by: Slyfox on January 16, 2013, 12:15:43 am
Alright, first double exp weekend starts January 18th and ends January 21st.

If you haven't tried this game out, now is a good time.
Title: Re: MechWarrior Online
Post by: shippo on January 26, 2013, 12:27:39 pm
I don't know if its just the high graphics settings or what but its so laggy when I play.